High Dynamic Range Images (HDRI for short) allow you to import the complex
lighting of a real scene in your individual 3D-design. Perfect shadow casting
and reflection propel renderings into a new dimension of realism and
expressiveness.
2D-depictions of people, cars, road elements, interior furniture, trees and
plants. Simply load renderings into Photoshop, or use them directly in 3D-scenes
as a planar 3D model. Compatible with most 2D- and 3D-applications.
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Free maintenance updates of all Brazil r/s versions
Free feature updates
Free major version upgrades
Floating licensing
Pro-members-only forum for priority support with
SplutterFish staff
Opportunity to participate in future beta-testing
Members-only special offers
Participation with our wishlist, roadmap and bug-tracking
The Gold Standard
Brazil r/s is the industry standard for high-end quality, flexibility,
reliability, and artist-friendly workflow in 3ds Max.
Production Proven
Brazil r/s was instrumental in breaking 3ds Max into wide-spread high-end CG
production. Brazil V2 continues our tradition of developing software in studio
environments, and having already been featured in several films while in beta,
we're confident that all artists will benefit from the additional tools and
performance those beta testers demanded.
The Highest Quality
We could go on and on about the benefits of quality software, and the technicals
behind how Brazil r/s allows artists to attain images of superior quality, but
ultimately, it's the imagery and the work that speak for themselves.
Flexibility
Whether your needs include film quality production rendering, architectural or
engineering visualization or just 3D artistic expression, Brazil r/s is the
renderer of choice for artists and studios world-wide. By being a truly
compatible 3ds Max renderer, and by supporting the widest possible range of 3rd
party plug-ins, Brazil r/s V2 lets you achieve any desired style of rendered
output without having to retool your entire pipeline to suit a specific renderer.
Reliability
No matter how mundane it may sound, reliability in your renderer, and especially
on your renderfarm, is key to your ability to work efficiently, deliver on
schedule, and avoid unexpected interruptions during a job. Brazil has always had
a reputation for great reliability and we believe V2 will be setting new
standards for how reliable a renderer can be.
Workflow
Brazil's unbeatable, flexible, and artist-friendly tools are without a doubt the
fastest and the easiest to work with of any rendering toolkit available. Time
saved adjusting renderer settings is money-in-the-bank when it comes to your
ability to tweak and improve imagery. Efficiency is key to creating quality
imagery, and nothing kills efficiency like fighting with inefficient tools.
Raising The Bar
SplutterFish understands that rendering is key to what many of our clients do.
We also understand that rendering means more than just installing a new plugin.
Rendering is about quality, it's about how working artists produce their
imagery, and it's about how the tools work with the rest of the systems a studio
relies upon. Brazil r/s V2 is a suite of tools designed with these needs in
mind. Once again, Brazil r/s raises the bar and re-asserts its dominance in the
rendering food-chain.
What's New In Brazil r/s V2?
V2 Highlights
In addition to all of Brazil r/s' base features, Brazil r/s V2's most
anticipated new features include:
Unlimited number of render presets, independent of the 3ds Max preset
system which was introduced in 3ds Max 6
All presets are accessible via trackview, making it easy to copy tracks from one preset to another
Entire parameter sets (for example all Luma Server settings) can be instanced (shared) between presets
Extensive descriptive text can be entered for each preset
New z-depth and surface normal adaptive antialiasing tests
Improved antialiased image filtering and texture filtering quality
Many additions and improvements to the render pass system -- more finite control of exactly what goes into each renderpass and more customizability added to pre-defined passes.
Atmospheric visibility in camera views, reflections, refractions, GI and Sub-Surface Scattering can all be determined independent of each other.
Basic Texture Baking is now supported
Luma Server (illumination/GI engine) changes:
Many new GI-adjustments added - e.g. saturation, basic black/white point, multiplier, gamma adjustment, and tinting.
Light portals are now supported - speeds up skylit interiors by magnitudes!
Skylight 'Receiver' excludes - exclude objects from receiving Skylight.
Irradiance Render Cache - Fast. Very fast. Add Auto-Occlusion or Retracing for some fast addition of detail in nooks and crannies and/or next to bright objects. Works well with motion blur, reflection, refraction, and all other ray traced effects.
Improvements in GI sampling -- combats the problems where objects previously had to be exploded apart to force edges to show up.
Support for 3ds Max 8's Floating Point Frame Buffer (in 3ds Max version 8 and later only, of course).
New Photon Viewport Datascope - for photon debugging, setup, and 'impress the
clients during project reviews!'.
Photon precomputation - dramatically speeds up regathering of photon maps.
Storing of direct illumination - for scenes with lots of lights, or complex
lights (area lights, lights with area shadows, etc.) Further improving
regathering speed.
Global photon count multiplier values and methods.
Photon Map-specific energy filters (saturation, gamma, tinting, etc.)
All new inker - same basic concept, but higher quality -- works well with
non-standard camera lenses
improved Gooch shading - now supports multiple light sources
Utility Material
Sub-Material overrides for different ray types - camera, reflected, refracted,
shadow, and sub-surface scattering. Can be used for passes and to create special
material FX.
New Saturation controls for GI send and receive
New, separate photon-affecting GI override controls, including material, tint,
and saturation.
Advanced Material
Area light specular highlight support
Sub-surface scattering (wax "deep scattering" and skin "subdermal scattering")
code has been improved
Raytraced Reflect/Refract Map with all the controls from the Glass and Chrome
material allows adding advanced reflection and refraction effects to any 3ds Max
material.
Occlusion Map - useful for Ambient and Reflection occlusion passes, dirt, and
other special effects. Implements Ambient, Reflection and Refraction occlusion,
along with focus controls and attenuation.
Subsurface Scatter Map - add subsurface scattering effects to any 3ds Max
material. Includes focus controls and the option to scatter along the refracted
direction for many different material looks, from marble, to soft wax, or even
urethane.
The lens types' parameters now appear nicely in a new rollout, rather than a
separate dialog.
Depth of Field moved entirely to the cameras
Includes per-camera sampling values, bokeh settings, f-stop/focus distance.
DoF hugely improved to be super fast and cleaner, especially when combined with
effects like glossy reflection and GI thanks to the new quasi-monte carlo core.
New native Shadow Map - supports rectangular mapping, map tiling with memory
limitation options, and a host of new filtering types (avoid stair stepping with
low-res shadow maps)
Supports non-polygonal implicit objects like the BzSphere and BzPlane and render
time displacement
3ds Max related code is now cleaner and much easier to maintain without the many
workarounds required for R3 support
Everything now supports 3ds Max's paramblock2, for better UI compatibility and
scripting
Brazil Basic material removed -- converts up to a Brazil r/s V2 Advanced
Material
Professional Edition Annual Subscription Program
The Professional Edition annual
subscription program is designed for professionals who want to keep up with the
latest new features, while having a cost-effective, predictable annual
expenditure. Professional subscribers can also take comfort in knowing that our
highly-regarded, experienced support staff will be there for them when they need
it.
Brazil r/s V2 was carefully redesigned at the core level to provide an open,
solid, extensible foundation for all future versions of Brazil r/s. We also
streamlined our development process--a very big deal--enabling us to produce
very stable code, very fast, much faster than before. Laying this new groundwork
took a long time, but is really paying off. We expect Brazil r/s to explode with
new features going forward, and we are thrilled to be able to release them to
you as they are developed! With the Professional Edition, you no longer have to
wait for the "next big release"!
Professional Edition Includes:
Frequent, early access to the latest updates, new features, enhancements, and
major version upgrades at no extra charge.
Access to all maintenance (bug-fix) updates.
Floating licensing
Per-machine, rather than per-cpu licensing -- ONE license covers ONE computer
with up to EIGHT cpus
Professional Edition members-only forum for priority support with SplutterFish
staff.
Opportunity to participate in beta-testing of future Brazil r/s versions
Professional Edition members-only special offers
Participation with our development wishlist, roadmap and bug-tracking
Professional Edition benefits (updates and support) expire after ONE year, after
which it may be renewed to continue the same great benefits. The annual
Professional Edition subscription cost will be approximately $300 per
Workstation license.
All Brazil r/s V1 upgrades include ONE year of Professional Edition benefits at
no extra charge!
System Requirements Brazil r/s runs as a 3ds max rendering plugin and generally conforms to the
same system requirements as the host application
3ds Max™ (R4, 5, 6, 7, 8 and 9), or Autodesk VIZ™ (4, 2005 or 2006)
Windows® 2000, Windows® NT, or Windows® XP
Intel®-compatible processor at 300 MHz minimum - Recommend a fast, modern
multi-core machine
128 MB RAM and 300 MB swap space minimum - Recommend 1GB RAM, 2.5GB swap
What Is Floating Licensing?
Brazil r/s' Professional Edition optionally uses a convenient floating license
that handles license issuance in a multi-computer/multi-user environment. A
floating license allows many artists to access and share a Brazil r/s license
from any computer on a local area network. License availability on the LAN is
determined by the current availability of the number and type available.
Our 3D Links Directory is a free link exchange for 3d animation related web
sites. If you are an artist and would like to exchange links with us, please
visit our directory below:
We have years of real world production experience and
our knowledgeable staff can provide you the support you need for your
pre-sale or post sale questions.
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Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
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Subscribe to our newsletter and receive new
product announcements, special sales,
coupons and more! Your email address is
never shared, is always kept strictly
confidential and you can unsubscribe at any
time.